Wild Talents, Mutation and The Scarred

Mutation

For flavor, players roll 1d100 at creation of character (roll twice if Psionic, Shadow, or Arcane power source class, evil or chaotic evil aligned).

On a result of 1-50 you have no physical mutations from the chaos tainted world.

On a roll of 51-80 you have a physically detectable mutation that doesn’t affect play. You can use your imagination here to add flavor to your appearance.

On a roll of 81-94 The character will also begin with a Wild Talent, per Dark Sun rules, that is determined randomly by rolling a 1d10. You can only have one Wild Talent per character.

On a roll of 95-99 you can design a mutation that gives you a +1 to any specific roll or effect as well a visible mutation to your body. The mutation’s mechanics requires DM approval. The character will also begin with a Wild Talent, per Dark Sun rules, that is determined randomly by rolling a 1d10. You can only have one +1 effect and one Wild Talent per character.

On the roll of a 100 you can create a mutation that gives you an encounter or daily power equal to a racial power. I recommend you use existing racial from any race as a template. I have final say, but please push the envelope and develop something creative. The mutation’s mechanics requires DM approval. The character will also begin with a Wild Talent, per Dark Sun rules, that is determined randomly by rolling a 1d10. You can only have one +1 effect, one power mutation, and one Wild Talent per character.

Wild Talents, Mutation and The Scarred

The Darkness Between Stars fauxcrye